Mathematical Structures for Computer Graphics by Steven J. Janke, PDF 1118712196

Mathematical Structures for Computer Graphics

  • Title: Mathematical Structures for Computer Graphics
  • Autor: Steven J. Janke
  • Publisher (Publication Date): Wiley; 1 edition (November 3, 2014)
  • Language: English
  • ISBN-10: | 1118712196
  • ISBN-13: | 978-1118712191
  • File Format: EPUB, PDF


A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes

Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.

Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes:

  • Numerous examples of two- and three-dimensional techniques along with numerical calculations
  • Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
  • Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
  • Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images

Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

No reviews


This book is splendid in its presentation of ideas. It provides an intuitive approach to understanding the mathematics behind 3d graphics. I’m not a strong mathematical student but i’ve found the way the author presents ideas clear and i’m nothing short of grateful for this text. Some source code would have been nice but it’s a book on the mathematics so i can’t really complain. If anyone has any other book recommendations that teach in Janke’s style or are just a plain delight for beginners to computer graphics then i’d like to hear them. Happy reading

Related posts

Python: The Ultimate Beginner’s Guide! by Andrew Johansen, PDF
Becoming a Video Game Artist: From Portfolio Design to Landing the Job (Focal Press Game Design Workshops) by John Pearl, PDF 1138824933
Hacker, Hoaxer, Whistleblower, Spy: The Many Faces of Anonymous by Gabriella Coleman, PDF 1781689830
Exercises for Programmers: 57 Challenges to Develop Your Coding Skills by Brian P. Hogan, PDF 1680501224
Microsoft Excel 2016 Programming Pocket Primer by Julitta Korol, PDF 1942270828
Biostatistics and Computer-based Analysis of Health Data using R by Mounir Mesbah, PDF 178548088X

Leave a Reply

Your email address will not be published. Required fields are marked *