Developer’s Dilemma: The Secret World of Videogame Creators (Inside Technology) by Casey O’Donnell, PDF 0262028190

Developer's Dilemma: The Secret World of Videogame Creators (Inside Technology)

  • Title: Developer’s Dilemma: The Secret World of Videogame Creators (Inside Technology)
  • Autor: Casey O’Donnell
  • Publisher (Publication Date): The MIT Press (November 21, 2014)
  • Language: English
  • ISBN-10: | 0262028190
  • ISBN-13: | 978-0262028196
  • File Format: EPUB, PDF


An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems — technical, conceptual, and social — is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.

Drawing on extensive fieldwork in game studios in the United States and India, O’Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a “rant” about lessons learned and tools mastered. O’Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, “socially mandatory” overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged “actor-intra-internetwork”; and describes patent and copyright enforcement by industry and the state.

No reviews


This marvelous work brings you closer to the incredible, dynamic and mostly exhausting world of developers. I personally loved the reading, and it’s meaningfully deep analysis on game makers. The research and hard work put into this book bleed through its words. If you are into anthropology and video games its totally a must get.

Related posts

Haxe Game Development Essentials by Jeremy McCurdy, PDF 1785289780
A Practical Introduction to Hardware/Software Codesign by Patrick R. Schaumont, PDF 1489990607
Complete ICT for IGCSERG by Stephen Doyle, PDF 0199129061
iPhone 8 and iPhone 8 Plus – Get More Out Of Your Device with Ultimate Tips and Tricks by David F. Johnson, PDF 1973126346
Theoretical and Practical Advancements for Fuzzy System Integration (Advances in Computational Intelligence and Robotics) by Deng-Feng Li, PDF 1522518487
Medical tourism in Romania: Perception and attitudes of international customers by Alexandra Benczik, PDF 3659973742

Leave a Reply

Your email address will not be published. Required fields are marked *